Designing creatures & characters how to build an artist's portfolio for video games, film, animation, and more
"Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-a...
| Tác giả chính: | |
|---|---|
| Định dạng: | Sách |
| Ngôn ngữ: | Tiếng Anh |
| Được phát hành: |
Cincinnati, Ohio
Impact Books
2016.
|
| Những chủ đề: |


