Designing creatures & characters how to build an artist's portfolio for video games, film, animation, and more

"Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-a...

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Bibliografische gegevens
Hoofdauteur: Holmes, Marc Taro (Auteur)
Formaat: Boek
Taal:English
Gepubliceerd in: Cincinnati, Ohio Impact Books 2016.
Onderwerpen: