Designing creatures & characters how to build an artist's portfolio for video games, film, animation, and more

"Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-a...

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Bibliographic Details
Main Author: Holmes, Marc Taro (Author)
Resource Type: Book
Language:English
Published: Cincinnati, Ohio Impact Books 2016.
Subjects:

College of Fine Arts (UP Diliman)

Accession # Call # Volume/Part# Copy # Collection Circulation Type Circulation Status
FA-6808 N 7433.8 / H65 2016 Regular Circulation On-Loan