Agents for Games and Simulations II Trends in Techniques, Concepts and Design

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms...

Deskribapen osoa

Xehetasun bibliografikoak
Erakunde egilea: SpringerLink (Online service)
Beste egile batzuk: Dignum, Frank (Argitaratzailea)
Formatua: Electronic Resource
Hizkuntza:ingelesa
Argitaratua: Berlin, Heidelberg Springer Berlin Heidelberg 2011.
Gaiak:
Sarrera elektronikoa:Available for University of the Philippines Diliman via SpringerLink. Click here to access