Agents for Games and Simulations II Trends in Techniques, Concepts and Design

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms...

Szczegółowa specyfikacja

Opis bibliograficzny
Korporacja: SpringerLink (Online service)
Kolejni autorzy: Dignum, Frank (Redaktor)
Format: Electronic Resource
Język:English
Wydane: Berlin, Heidelberg Springer Berlin Heidelberg 2011.
Hasła przedmiotowe:
Dostęp online:Available for University of the Philippines Diliman via SpringerLink. Click here to access