Agents for Games and Simulations II Trends in Techniques, Concepts and Design

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms...

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Ente Autore: SpringerLink (Online service)
Altri autori: Dignum, Frank (Redattore)
Natura: Electronic Resource
Lingua:English
Pubblicazione: Berlin, Heidelberg Springer Berlin Heidelberg 2011.
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Accesso online:Available for University of the Philippines Diliman via SpringerLink. Click here to access