Agents for Games and Simulations II Trends in Techniques, Concepts and Design
While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms...
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| Format: | Electronic Resource |
| Jezik: | English |
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Berlin, Heidelberg
Springer Berlin Heidelberg
2011.
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| Online dostop: | Available for University of the Philippines Diliman via SpringerLink. Click here to access |


