Agents for Games and Simulations II Trends in Techniques, Concepts and Design

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms...

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Dades bibliogràfiques
Autor corporatiu: SpringerLink (Online service)
Altres autors: Dignum, Frank (Editor)
Format: Electronic Resource
Idioma:English
Publicat: Berlin, Heidelberg Springer Berlin Heidelberg 2011.
Matèries:
Accés en línia:Available for University of the Philippines Diliman via SpringerLink. Click here to access