Relative QoS optimization for multiparty online gaming in DiffServ networks.

Real-time interactive multimedia multiparty communication is becoming a vital part of modern Internet services. As one of its applications, online gaming attracts a huge group of fans playing over the Internet. It has new requirements for relative QoS. This article gives a brief introduction to thes...

詳細記述

書誌詳細
出版年:IEEE Communications magazine 43, 5 (2005).
第一著者: Lei Liang
その他の著者: Zhili Sun, Cruickshank, Haitham
フォーマット: 論文
言語:英語
主題: