Relative QoS optimization for multiparty online gaming in DiffServ networks.
Real-time interactive multimedia multiparty communication is becoming a vital part of modern Internet services. As one of its applications, online gaming attracts a huge group of fans playing over the Internet. It has new requirements for relative QoS. This article gives a brief introduction to thes...
| Published in: | IEEE Communications magazine 43, 5 (2005). |
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| Main Author: | |
| Other Authors: | , |
| Format: | Article |
| Language: | English |
| Subjects: |