Effects of a visual novel-based learning object on learners' performance in an eSkwela classroom
This study aimed to develop a visual novel learning object to be used in the alternative learning system (ALS) eSkwela classroom in Barangay Loyola Heights, Quezon City. This study presented four research questions: (1) What are the needs of the learners in the eSkwela classroom to enhance learning?...
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Altri autori: | , , |
Resource Type: | Tesi |
Lingua: | English |
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Quezon City
College of Education, University of the Philippines Diliman
2018.
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College of Education (UP Diliman)
Accession # | Call # | Volume/Part# | Copy # | Collection | Circulation Type | Circulation Status |
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ED-4819T | LG 995 2018 E33 / C78 | EDTECH (2018) | Room-use Only | On-Shelf |