Cruz, A. P. C., Que, E. N., Olegario, L. C., & Abesamis, G. M. (2018). Effects of a visual novel-based learning object on learners' performance in an eSkwela classroom. College of Education, University of the Philippines Diliman.
Chicago Style (17th ed.) CitationCruz, Aaron Paul C., Elenita N. Que, Lizamarie Campoamor Olegario, and Gerson M. Abesamis. Effects of a Visual Novel-based Learning Object on Learners' Performance in an ESkwela Classroom. Quezon City: College of Education, University of the Philippines Diliman, 2018.
MLA (8th ed.) CitationCruz, Aaron Paul C., et al. Effects of a Visual Novel-based Learning Object on Learners' Performance in an ESkwela Classroom. College of Education, University of the Philippines Diliman, 2018.
Warning: These citations may not always be 100% accurate.