Holmes, M. T. (2016). Designing creatures & characters: How to build an artist's portfolio for video games, film, animation, and more. Impact Books.
Chicago Style (17th ed.) CitationHolmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation, and More. Cincinnati, Ohio: Impact Books, 2016.
MLA (9th ed.) CitationHolmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation, and More. Impact Books, 2016.
Advarsel: Disse citationer er muligvist ikke 100% nøjagtige.