APA (7. basım) Alıntı

Holmes, M. T. (2016). Designing creatures & characters: How to build an artist's portfolio for video games, film, animation, and more. Impact Books.

Chicago Style (17. basım) Atıf

Holmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation, and More. Cincinnati, Ohio: Impact Books, 2016.

MLA (9th ed.) Atıf

Holmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation, and More. Impact Books, 2016.

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