Serious Games and Edutainment Applications
The recent emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, med...
| 出版年: | Springer eBooks. |
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| 団体著者: | |
| その他の著者: | , , |
| フォーマット: | Electronic Resource |
| 言語: | English |
| 出版事項: |
London
Springer London
2011.
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| 主題: | |
| オンライン・アクセス: | Available for University of the Philippines Diliman via SpringerLink. Click here to access |


