3D graphics for game programming

"Many of computer graphics classes in colleges are focused on real-time rendering and animation. However, it is not easy to nd an appropriate textbook, which presents the state of the art in interactive graphics, is balanced between theory and practicality, and is of a proper length to be cover...

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Bibliografische gegevens
Hoofdauteur: Han, JungHyun (Auteur)
Formaat: Boek
Taal:English
Gepubliceerd in: Boca Raton, Fla. Chapman and Hall/CRC 2011.
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