3D graphics for game programming

"Many of computer graphics classes in colleges are focused on real-time rendering and animation. However, it is not easy to nd an appropriate textbook, which presents the state of the art in interactive graphics, is balanced between theory and practicality, and is of a proper length to be cover...

Descrizione completa

Dettagli Bibliografici
Autore principale: Han, JungHyun (Autore)
Natura: Libro
Lingua:English
Pubblicazione: Boca Raton, Fla. Chapman and Hall/CRC 2011.
Soggetti: