Cracking Go.

Many of the early computer-chess researchers hailed from the fields of psychology or artificial intelligence and believed that chess programs should mimic human thinking. Specifically, they wanted computers to examine only playing sequences that were meaningful according to some human reasoning proc...

Cijeli opis

Bibliografski detalji
Izdano u:IEEE spectrum 44, 10 (2007).
Glavni autor: Feng-Hsiung Hsu
Format: Članak
Jezik:English
Teme: