Cracking Go.

Many of the early computer-chess researchers hailed from the fields of psychology or artificial intelligence and believed that chess programs should mimic human thinking. Specifically, they wanted computers to examine only playing sequences that were meaningful according to some human reasoning proc...

詳細記述

書誌詳細
出版年:IEEE spectrum 44, 10 (2007).
第一著者: Feng-Hsiung Hsu
フォーマット: 論文
言語:English
主題: