Cracking Go.

Many of the early computer-chess researchers hailed from the fields of psychology or artificial intelligence and believed that chess programs should mimic human thinking. Specifically, they wanted computers to examine only playing sequences that were meaningful according to some human reasoning proc...

Täydet tiedot

Bibliografiset tiedot
Julkaisussa:IEEE spectrum 44, 10 (2007).
Päätekijä: Feng-Hsiung Hsu
Aineistotyyppi: Artikkeli
Kieli:English
Aiheet: