Cracking Go.

Many of the early computer-chess researchers hailed from the fields of psychology or artificial intelligence and believed that chess programs should mimic human thinking. Specifically, they wanted computers to examine only playing sequences that were meaningful according to some human reasoning proc...

Disgrifiad llawn

Manylion Llyfryddiaeth
Cyhoeddwyd yn:IEEE spectrum 44, 10 (2007).
Prif Awdur: Feng-Hsiung Hsu
Fformat: Erthygl
Iaith:English
Pynciau: