Relative QoS optimization for multiparty online gaming in DiffServ networks.

Real-time interactive multimedia multiparty communication is becoming a vital part of modern Internet services. As one of its applications, online gaming attracts a huge group of fans playing over the Internet. It has new requirements for relative QoS. This article gives a brief introduction to thes...

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Bibliografiska uppgifter
I publikationen:IEEE Communications magazine 43, 5 (2005).
Huvudupphovsman: Lei Liang
Övriga upphovsmän: Zhili Sun, Cruickshank, Haitham
Materialtyp: Artikel
Språk:English
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