Relative QoS optimization for multiparty online gaming in DiffServ networks.
Real-time interactive multimedia multiparty communication is becoming a vital part of modern Internet services. As one of its applications, online gaming attracts a huge group of fans playing over the Internet. It has new requirements for relative QoS. This article gives a brief introduction to thes...
| में प्रकाशित: | IEEE Communications magazine 43, 5 (2005). |
|---|---|
| मुख्य लेखक: | |
| अन्य लेखक: | , |
| स्वरूप: | लेख |
| भाषा: | English |
| विषय: |