Texture-based visibility for efficient lighting simulation.

Lighting simulations using hierarchical radiosity with clustering can be very slow when the computation of fine and artifact-free shadows is needed. To avoid the high cost of mesh refinement associated with fast variations of visibility across receivers, we propose a new hierarchical algorithm in wh...

Volledige beschrijving

Bibliografische gegevens
Gepubliceerd in:ACM transactions on graphics. 19, 4 (2000).
Hoofdauteur: Soler, Cyril
Andere auteurs: Sillion, F. X.
Formaat: Artikel
Taal:English
Onderwerpen: