Texture-based visibility for efficient lighting simulation.
Lighting simulations using hierarchical radiosity with clustering can be very slow when the computation of fine and artifact-free shadows is needed. To avoid the high cost of mesh refinement associated with fast variations of visibility across receivers, we propose a new hierarchical algorithm in wh...
| Gepubliceerd in: | ACM transactions on graphics. 19, 4 (2000). |
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| Formaat: | Artikel |
| Taal: | English |
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