Texture-based visibility for efficient lighting simulation.

Lighting simulations using hierarchical radiosity with clustering can be very slow when the computation of fine and artifact-free shadows is needed. To avoid the high cost of mesh refinement associated with fast variations of visibility across receivers, we propose a new hierarchical algorithm in wh...

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Bibliographic Details
Published in:ACM transactions on graphics. 19, 4 (2000).
Main Author: Soler, Cyril
Other Authors: Sillion, F. X.
Format: Article
Language:English
Subjects: