Real-time subsurface scattering with self shadowing using Cg shaders

"The contribution of this thesis is three-fold. Firstly, this thesis presents an image based rendering algorithm for subsurface scattering that runs in in realtime and is implemented on programmable graphics processing hardware using Cg shaders. The algorithm extends the traditonal two-pass sha...

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书目详细资料
主要作者: Martinez, Altair M. (Author)
格式: Thesis
语言:English
出版: 2006.
主题: