Real-time subsurface scattering with self shadowing using Cg shaders

"The contribution of this thesis is three-fold. Firstly, this thesis presents an image based rendering algorithm for subsurface scattering that runs in in realtime and is implemented on programmable graphics processing hardware using Cg shaders. The algorithm extends the traditonal two-pass sha...

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Bibliografiska uppgifter
Huvudupphovsman: Martinez, Altair M. (Författare, medförfattare)
Materialtyp: Lärdomsprov
Språk:English
Publicerad: 2006.
Ämnen: