Real-time subsurface scattering with self shadowing using Cg shaders

"The contribution of this thesis is three-fold. Firstly, this thesis presents an image based rendering algorithm for subsurface scattering that runs in in realtime and is implemented on programmable graphics processing hardware using Cg shaders. The algorithm extends the traditonal two-pass sha...

詳細記述

書誌詳細
第一著者: Martinez, Altair M. (著者)
フォーマット: 学位論文
言語:English
出版事項: 2006.
主題: