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Against flow video games and the flowing subject
Published 2021Available for University of the Philippines Diliman via MIT Press Direct. Click here to access
Also available remotely for University of the Philippines Diliman via MIT Press Direct. Click here to access thru EZproxy
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The 360° gaze immersions in media, society, and culture
Published 2021Get full text
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Advances in human factors in wearable technologies and game design proceedings of the AHFE 2019 international conference on human factors and wearable technologies, and the AHFE in...
Published 2020Available for University of the Philippines Diliman via SpringerLink. Click here to access
Also available remotely for University of the Philippines Diliman via SpringerLink. Click here to access thru EZproxy
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Free-to-play mobile video games, bias, and norms
Published 2020Click here to access thru EZproxy
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Who are you? Nintendo's Game Boy advance platform
Published 2020Get full text
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Electronic Resource -
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Handmade pixels independent video games and the quest for authenticity
Published 2019Click here to access thru EZproxy
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Electronic Resource


