-
91
-
92
-
93
Mathematics for 3D game programming and computer graphics
Gepubliceerd in 2012Resource online
Remote access
Boek -
94
-
95
Mathematics for 3D game programming and computer graphics
Gepubliceerd in 2012Table of contents only
Boek -
96
-
97
3D art essentials the fundamentals of 3D modeling, texturing, and animation
Gepubliceerd in 2011Boek -
98
-
99
-
100


