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UP team creates VR games as rehab aid for dementia, cerebral palsy
Veröffentlicht in Philippine Daily Inquirer (2025)Artikel -
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Exploring immersive virtual reality for monitoring cognitive function to detect mild cognitive impairment among older persons in the Philippines
Veröffentlicht 2024Abschlussarbeit -
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Understanding virtual reality challenging perspectives for media literacy and education
Veröffentlicht 2023Buch -
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Use of alternative virtual reality rehabilitation for older adults with Parkinson's disease
Veröffentlicht 2023Abschlussarbeit -
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Understanding virtual reality challenging perspectives for media literacy and education
Veröffentlicht 2023Buch -
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Virtual memorial held for those who succumbed to COVID-19
Veröffentlicht in Manila Bulletin (2021)Artikel -
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Reality media augmented and virtual reality
Veröffentlicht 2021Volltext
Volltext
Electronic Resource -
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The 360° gaze immersions in media, society, and culture
Veröffentlicht 2021Volltext
Volltext
Electronic Resource -
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Advances in human factors in wearable technologies and game design proceedings of the AHFE 2019 international conference on human factors and wearable technologies, and the AHFE in...
Veröffentlicht 2020Available for University of the Philippines Diliman via SpringerLink. Click here to access
Also available remotely for University of the Philippines Diliman via SpringerLink. Click here to access thru EZproxy
Electronic Resource -
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Virtual reality and virtual environments a tool for improving occupational safety and health
Veröffentlicht 2020Available for University of the Philippines Diliman via Taylor & Francis. Click here to access
Also available remotely for University of the Philippines Diliman via Taylor & Francis. Click here to access thru EZproxy
Electronic Resource -
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Immersive technology towards a kineikonic dialogism in challenging the myth of the frame
Veröffentlicht in Plaridel (2019)Artikel -
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Effects of virtual reality role-play on social communication skills of children with AD/HD
Veröffentlicht 2018Abschlussarbeit -
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Storytelling for virtual reality methods and principles for crafting immersive narratives
Veröffentlicht 2018Buch -
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