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1
Teaching in the game-based classroom practical strategies for grades 6-12
Foilsithe / Cruthaithe 2022LEABHAR -
2
Engaging learners through Zoom strategies for virtual teaching across disciplines
Foilsithe / Cruthaithe 2021LEABHAR -
3
Virtual communication the impact of the new informational and communicational technologies in contemporary educational space
Foilsithe / Cruthaithe 2014LEABHAR -
4
Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and simulation
Foilsithe / Cruthaithe 2012LEABHAR -
5
The virtual worlds handbook how to use second life and other 3D virtual environments
Foilsithe / Cruthaithe 2011LEABHAR -
6
Digital difference perspectives on online learning
Foilsithe / Cruthaithe 2011Available for University of the Philippines Diliman via SpringerLink. Click here to access
Electronic Resource -
7
Globalized e-learning cultural challenges
Foilsithe / Cruthaithe 2007Available for University of the Philippines Diliman via Gale Virtual Reference Library. Click here to access
Electronic Resource -
8
Globalized e-learning cultural challenges
Foilsithe / Cruthaithe 2007Available for University of the Philippines System via Gale Virtual Reference Library. Click here to access
Electronic Resource -
9
Modifying game engines with created 3D buildings and modeled avatars
Foilsithe / Cruthaithe 2006Tráchtas -
10