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230526s2021 xx do u eng |
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|z 9781845418236 (ebook)
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|a (iLib)UPD-00533072518
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|a DLC
|d DAIT
|e rda
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|a eng
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|a DMLUC
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|a G 155 A1
|b G287 2021eb
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|a Gamification for tourism
|c edited by Feifei Xu and Dimitrios Buhalis.
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|a Bristol
|a Blue Ridge Summit, USA
|b Channel View Publications
|c [2021]
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300 |
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|a 1 electronic resource (xvi, 290 pages)
|b illustrations
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|a text
|2 rdacontent
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|a computer
|2 rdamedia
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|a online resource
|2 rdacarrier
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|a Aspects of tourism
|v 92
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|a Includes bibliographical references and index.
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|a Access restricted to UP AIT staff and students and to one user at any one time. Requires EBSCOhost username and password to login on and off-campus.
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|a "This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game mechanism and game design principles. This will be useful for students and researchers in tourism marketing, smart tourism and tourism futures, as well as industry practitioners"-- Provided by publisher.
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|a Tourism
|x Marketing.
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|a Gamification.
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|a Xu, Feifei
|d 1974-
|e editor.
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|a Buhalis, Dimitrios
|e editor.
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|a Electronic Resource
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856 |
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|u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2904728
|y View full text e-book at EBSCOhost
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905 |
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|a FO
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|a UPD
|b DAIT
|h G 155 A1
|i G287 2021eb
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942 |
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|a Electronic Resource
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