Behavior modification of video gamers through cognitive behavioral therapy
The purpose of the study was to evaluate the effectiveness of Cognitive-Behavior Therapy (CBT) on decreasing the problematic behaviors of participants. Using a quantitative-qualitative research design, 10 videogamers whose age ranged from 12 - 18 years old, and who showed characteristics consistent...
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| Outros Autores: | , , , |
| Formato: | Tese |
| Idioma: | English |
| Publicado em: |
Quezon City
College of Education, University of the Philippines Diliman
2019.
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| Assuntos: |