Subconscious learning via games and social media - Sourina, Olga; Wortley, David; Kim, Seongdong; SpringerLink (Online service). (Singapore Springer Singapore, 2015)
A evaluation of 3D Character Reflectance and realistic implementation for FPS Game -- Play it Safe: a situational game for occupational safety -- Capacity building in water with serious games -- The Future of Immersive Technologies and Serious Games -- User Generated Character Behaviors in Educational games -- Can we play with ADHD? An Alternative Game-Based Treatment for Inattentive Symptoms in Attention Deficit Hyperactivity Disorder -- Associating Sport Skills through Virtual Games: An Introductory Approach -- Technology Acceptance of THAI Primary Student On OUTDOOR Learning Activity Using Mobile Device -- Ergonomic Criteria for Creating Online Educational Games for Seniors -- EEG-Based Serious Games.
Electronic reproduction.
Keywords: Computer games; Educational games; Games -- Study and teaching; Learning; Electronic books