TY - GEN T1 - Fusion of smart, multimedia and computer gaming technologies research, systems and perspectives A2 - Sharma, Dharmendra A2 - Favorskaya, Margarita A2 - Jain, L. C. A2 - Howlett, Robert J. 1954- LA - English PP - Cham PB - Springer International Publishing YR - 2015 UL - https://tuklas.up.edu.ph/Record/UP-99796217612769901 AB - This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: · Smart Gamification and Smart Serious Games. · Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. · Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. · Evaluation of Student Knowledge using an e-Learning Framework. · The iTEC Eduteka. · 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. · Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technol SN - 9783319146454 (online ISBN) KW - Computer games. KW - Computer games : Progra. KW - Electronic. ER -