Immersive learning designing for authentic practice - Pagano, Koreen Olbrish (Alexandria, VA ASTD Press, 2013)
Section 1: Immersive learning -- What is immersive learning? -- Why should you use immersive learning? -- Section 2: The immersive learning design process -- Analysis: Identify the problem -- Design: Create the world -- Development: Put it together -- Implementation: Use it -- Evaluation: Know it works -- Section 3: Examples of immersive learning -- Contextualized learning -- Service skills -- Personal behavior change -- Working together -- Building something better -- Decision making -- The real world -- Section 4: Wrap-up -- The future of immersive learning.
Includes bibliographical references (pages [167]-169) and index.
Keywords: Educational technology; Educational games; Computer games; Instructional systems -- Design