Asian popular culture new, hybrid, and alternate media - Lent, John A.; Fitzsimmons, Lorna 1957- (Lanham Lexington Books, 2014)
Weiqi legends, then and now : cultural paradigms in the game of go / Marc L. Moskowitz -- Locating play : the situated localities of portable and online gaming in East Asia / Dean Chan -- Regionalism in the era of neo-nationalism : Japanese landscape in the background art of games and anime from the late-1990s to present / Kumiko Saito -- Otaku evolution : changing views of the fan-boy in Kon Satoshi's Perfect blue and paprika / Joseph Christopher Schaub -- Breaking records : media, censorship, and the folk song movement of Japan's 1960s / James Dorsey -- Mad-cow disease and alternative Youtube videos : Brechtian politics of aesthetics in grassroots media spectacles, voluntary mobilization, and collective governance from Korea's candlelight movements / Gooyong Kim -- Reaching beyond the manga : a samurai to the ends of the world and the formation of national identity / Michael Wert -- Zen dog : Lian Hearn's hybrid Otori pentalogy / Sheng-mei Ma.
"First paperback edition 2014"--Title page verso.
Originally published in 2012.
Includes bibliographical references and index.
Keywords: Popular culture -- Asia; Social media -- Asia; Simulation games -- Social aspects -- Asia; Social change -- Asia; Asia -- Social life and customs -- 21st cenury