Virtual world design creating immersive virtual environments - Cudworth, Ann Latham 1955- (Boca Raton Taylor & Francis, 2014)
chapter 1. Introduction to virtual worlds and designing for them -- chapter 2. How to use this book and start doing virtual world design -- chapter 3. "Build it once" : optimizing your design workflow -- chapter 4. Concepts in 3D design for virtual environments -- chapter 5. Virtual terrain and desinging landscapes -- chapter 6. 3D modeling, 2D graphics, and data visualization -- chapter 7. Color, particles, and sensory spaces -- chapter 8. Lighting in virtual environments : Second Life and OpenSim -- chapter 9. Cameras and collaborative spaces (the ideagora) -- chapter 10. Virtual goods and design for virtual shopping environments -- chapter 11. Sound design for virtual spaces -- chapter 12. Avatars and nonplayer characters -- chapter 13. Prototyping the real world in a virtual environment -- chapter 14. Scripting basics for the designer -- chapter 15. HUDs in virtual environments -- chapter 16. Machinima in virtual worlds -- chapter 17. The future, design, and virtual worlds.
"An AK Peters book."
Includes bibliographical references and index.
Keywords: Computer simulation; Shared virtual environments -- Design; Virtual reality; Electronic books