Game magic a designer's guide to magic systems in theory and practice - Howard, Jeff 1978- (Baco Raton, FL A K Peters/CRC Press, 2014)
chapter 1. How to use this book -- chapter 2. Magic systems in theory and practice -- chapter 3. From exemplary game magic systems to code recipes -- chapter 4. Schools of game magic -- chapter 5. Magic as programming, programming as magic -- chapter 6. Game design lessons from occult magic -- chapter 7. A videogame designer's guide to non-digital game magic -- chapter 8. Adapting game magic from the literature of the fantastic.
Includes bibliographical references and index.
Keywords: Magic -- Psychological aspects; Magic tricks; Electronic books