C# game programming cookbook for Unity 3D - Murray, Jeff W. (Boca Raton CRC Press, 2014)
1. Making games the modular way -- 2. Building the core game framework -- 3. Player structure -- 4. Recipes : common components -- 5. Building player movement controllers -- 6. Weapon systems -- 7. Recipe : waypoints manager -- 8. Recipe : sound manager -- 9. Al manager -- 10. Menus and user interface -- 11. Dish : lazer blast survival -- 12. Dish : metal vehicle doom -- 13. Dish : making the game Tank battle -- 14. Dish : making the game Interstellar paranoids.
Includes index.
"An AK Peters book."
Keywords: Unity (Electronic resource).; Computer games -- Programming; C# (Computer program language); Three-dimensional display systems; Electronic books