An Architectural approach to level design - Totten, Christopher W. (Boca Raton Taylor & Francis, 2014)
chapter 1. A brief history of architecture and level design -- chapter 2. Tools and techniques for level design -- chapter 3. Basic gamespaces -- chapter 4. Teaching in levels through visual communication -- chapter 5. Introducing emotional level design through survival instincts -- chapter 6. Enticing players with reward spaces -- chapter 7. Storytelling in gamespace -- chapter 8. Possibility spaces and worldbuilding -- chapter 9. Influencing social interaction with level design -- chapter 10. Enhancing level design with music and sounds -- chapter 11. Real-world adaptive level design.
"An AK Peters book."
Includes bibliographical references and index.
Keywords: Level design (Computer science); Software architecture; Electronic books