Real-time graphics rendering engine

Real-Time Graphics Rendering Engine reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors' experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering...

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Podrobná bibliografie
Hlavní autoři: Bao, Hujun (Autor), Hua, Wei (Autor)
Médium: Electronic Resource
Jazyk:English
Vydáno: Berlin Heidelberg Springer Berlin Heidelberg Imprint: Springer 2011.
Témata:
On-line přístup:Available for University of the Philippines Diliman via SpringerLink. Click here to access