Cracking Go.

Many of the early computer-chess researchers hailed from the fields of psychology or artificial intelligence and believed that chess programs should mimic human thinking. Specifically, they wanted computers to examine only playing sequences that were meaningful according to some human reasoning proc...

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Detalhes bibliográficos
Publicado no:IEEE spectrum 44, 10 (2007).
Autor principal: Feng-Hsiung Hsu
Formato: Artigo
Idioma:English
Assuntos: