Cracking Go.
Many of the early computer-chess researchers hailed from the fields of psychology or artificial intelligence and believed that chess programs should mimic human thinking. Specifically, they wanted computers to examine only playing sequences that were meaningful according to some human reasoning proc...
| 出版年: | IEEE spectrum 44, 10 (2007). |
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| 第一著者: | |
| フォーマット: | 論文 |
| 言語: | English |
| 主題: |