Cracking Go.

Many of the early computer-chess researchers hailed from the fields of psychology or artificial intelligence and believed that chess programs should mimic human thinking. Specifically, they wanted computers to examine only playing sequences that were meaningful according to some human reasoning proc...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE spectrum 44, 10 (2007).
1. Verfasser: Feng-Hsiung Hsu
Format: Artikel
Sprache:English
Schlagworte: