Schwab, B. (2009). AI game engine programming (2nd ed.). Course Technology, PTR/CRM.
Citación estilo ChicagoSchwab, Brian. AI Game Engine Programming. 2nd ed. Boston, MA: Course Technology, PTR/CRM, 2009.
Cita MLASchwab, Brian. AI Game Engine Programming. 2nd ed. Course Technology, PTR/CRM, 2009.
Warning: These citations may not always be 100% accurate.