Schwab, B. (2009). AI game engine programming (2nd ed.). Course Technology, PTR/CRM.
Chicago Style (17th ed.) CitationSchwab, Brian. AI Game Engine Programming. 2nd ed. Boston, MA: Course Technology, PTR/CRM, 2009.
MLA (9th ed.) CitationSchwab, Brian. AI Game Engine Programming. 2nd ed. Course Technology, PTR/CRM, 2009.
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