Schwab, B. (2009). AI game engine programming (2nd ed.). Course Technology, PTR/CRM.
Cita Chicago (17th ed.)Schwab, Brian. AI Game Engine Programming. 2nd ed. Boston, MA: Course Technology, PTR/CRM, 2009.
Cita MLA (9th ed.)Schwab, Brian. AI Game Engine Programming. 2nd ed. Course Technology, PTR/CRM, 2009.
Atenció: Aquestes cites poden no estar 100% correctes.