Computer chess move-ordering schemes using move influence.
The chessmaps heuristic is a pattern-oriented approach to previous termordering movesnext term for the game of previous termchess.next term It uses a neural network to learn a relation between the control of the squares and the previous terminfluencenext term of a previous termmove.next term Dependi...
| Julkaisussa: | Artificial intelligence. 120, 2 (2000). |
|---|---|
| Päätekijä: | |
| Aineistotyyppi: | Artikkeli |
| Kieli: | English |
| Aiheet: |