A variational method to model G1 surfaces over triangular meshes of arbitrary topology in R3.
This article presents a method for constructing a G1-smooth surface, composed of independently parametrized triangular polynomial Bézier patches, to fit scattered data points triangulated in R3 with arbitrary topology. The method includes a variational technique to optimize the shape of the surface....
Foilsithe in: | ACM transactions on graphics. 19, 4 (2000). |
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Príomhchruthaitheoir: | |
Formáid: | Alt |
Teanga: | English |
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