A variational method to model G1 surfaces over triangular meshes of arbitrary topology in R3.
This article presents a method for constructing a G1-smooth surface, composed of independently parametrized triangular polynomial Bézier patches, to fit scattered data points triangulated in R3 with arbitrary topology. The method includes a variational technique to optimize the shape of the surface....
| Publicado no: | ACM transactions on graphics. 19, 4 (2000). |
|---|---|
| Autor principal: | |
| Formato: | Artigo |
| Idioma: | English |
| Assuntos: |